A few of our more archaic readers may remember FRANKENSTEIN 2000, now receiving a second airing as a budget title. Having missed it first time around, I was eager to compare, dare I say, yet another oldie with the genre of today.

In FRANKENSTEIN 2000 you play Freddy Frankenstein, great grandson of the legendary Baron Frankenstein. The year is 2000 AD. On inheriting the castle of your infamous relative, you soon discover the incarcerated body of the legendary monster.

In the true spirit of your ancestors, the urge to restore life to the hapless creature takes over. You board a nuclear powered Discovery class submarine, and with the aid of modern technology are subsequently reduced to the size of a pin head. Now able to enter the body of the monster - Inner Space-fashion - your task can begin.

You have to reach the brain of the creature and repair the malfunctions that previously turned it into a homicidal killer. You enter the body through the trachea, your progress being monitored on a map of the creature's internal organs.

Here you encounter your first obstacle when bombarded by a host of little green frogs. At an early stage of the game you soon realise the importance of avoiding collisions at all costs. Contact with virtually anything other than legal targets has your damage indicator bleeping towards a critical level.

Also it is essential to scan your oxygen supply. Surprisingly, you only have the one life, and failure to keep both instruments at an acceptable level will result in your untimely end.

You must navigate four organs on your way to the brain, and all adversaries and obstacles must be overcome. There is a mandatory stop after successful completion of each organ, where you are given the opportunity to replenish a rapidly depleting oxygen supply.

By now my first impressions that the game seemed a bit too easy had been well and truly squashed. And just wait until you reach the brain - this is simply murder. In fact, if I don't complete the mission this time, I think I'll leave the poor creature to the mercy of one of my future relatives.

I found the graphics well formed and the sprites large and easy to recognise. There wasn't much in the way of sound, just a few noises here and there. Perhaps this had something to do with the monster being tone deaf.

I was initially disappointed by the screen's sluggish scrolling and readers with a Turbo Driver will benefit here. However, in Turbo mode the submarine may be distorted on a few screens. Having said that, I found playing in normal mode hard enough.

I enjoyed playing FRANKENSTEIN 2000, in which you first imagine that things are going to be easy, only to discover quite early on that you are not going to complete this mission without a great deal of practice and a whole bucketful of patience.

For those who missed this one first time around, enjoy a game that doesn't require the reading of a manual the size of War and Peace. As a budget title, this offers sound value for money.

* * * Second Opinion (By Janice Murray) * * *
I thoroughly enjoyed this game first time round and it is a welcome sight on a budget label. The graphics are good, the gameplay reasonably varied and it is quite addictive. If you haven't seen it before don't miss it second time round - you'll have lots of fun.