|
SCOTT ADAMS ADVENTURE 06: STRANGE ODYSSEY
Complete Solution Adapted by Dave E from an original solution written by Ira Goldklang |
|
|
|
There are five treasures in STRANGE ODYSSEY:
|
||
| One-man scoutship | GO DOWN | |
| Storage hold | GET SUIT, GET PHASER, GET SHOVEL, TO DESTROY, GO UP | |
| One man scoutship | PUSH RED, GO DOOR | |
| Small airlock | WEAR SUIT, PUSH RED, GO DOOR | |
| Outside airlock on ledge | JUMP | |
| Small planetoid | GO NORTH | |
| Small planetoid | GO NORTH | |
| Small planetoid | GO CAVE | |
| Large cavern | SHOOT BOULDER, GO LIGHT | |
| Strange hexagonal room | REMOVE SUIT, DROP PHASER, PULL ROD, PUSH ROD, PULL ROD, PUSH ROD, PULL ROD, PUSH ROD, PULL ROD, PUSH ROD, TOUCH PLASTIC, WEAR SUIT, GO LIGHT | |
| Alien Art Museum | GET PAINTING, GET SCULPTURE, GO LIGHT | |
| Strange hexagonal room | REMOVE SUIT, WEAR GOGGLES, LOOK PAINTING, DROP PAINTING, DROP GOGGLES, GET BELT, DROP SCULPTURE, PULL ROD, PUSH ROD, TOUCH PLASTIC, WEAR BELT, DROP SHOVEL, TWIST BUCKLE, WEAR SUIT, GO LIGHT | |
| Jovian mining colony | GET BRANDY, GO LIGHT | |
| Strange hexagonal room | DROP BRANDY, GO LIGHT | |
| Jovian mining colony | GET METAL, GO LIGHT | |
| Strange hexagonal room | REMOVE SUIT, TWIST BUCKLE, DROP BELT, DROP METAL, GET SHOVEL, GET PHASER, TO STUN, PULL ROD, TOUCH PLASTIC, PUSH ROD, PULL ROD, PUSH ROD, TOUCH PLASTIC, GO LIGHT | |
| Edge of jungle | DIG, GET PICK, DROP SHOVEL, GO JUNGLE | |
| Strange jungle | GO EAST | |
| Ruins of intergalactic Zoo | SAVE GAME (Sometimes you're killed by the Hound!), SHOOT HOUND, GET HOUND, GO SOUTH | |
| Strange jungle | GO WEST | |
| Edge of jungle | GO LIGHT | |
| Strange hexagonal room | PULL ROD, PUSH ROD, TOUCH PLASTIC, WEAR SUIT, GO LIGHT | |
| Methane snow storm | DROP HOUND, WAKE HOUND, GO WEST, DIG, GET HOUND, SHOOT HOUND, GET DIAMOND. TO DESTROY, SHOOT MOUND (There is a bug here in the Elk version and the hound does not burrow off as the text suggests so...), DROP HOUND, WAKE HOUND, GO NORTH, GO NORTH, GO LIGHT | |
| Strange hexagonal room | REMOVE SUIT, DROP PICK, GET BRANDY, GET BELT, GET PAINTING, PULL ROD, TOUCH PLASTIC, PUSH ROD, TOUCH PLASTIC, WEAR SUIT, GO LIGHT | |
| Large cavern | GO UP | |
| Small planetoid | GO WEST | |
| Small planetoid | GO SHIP | |
| Small airlock | PUSH RED, REMOVE SUIT, DROP BRANDY, DROP DIAMOND, DROP BELT, DROP PAINTING, WEAR SUIT, PUSH RED, GO DOOR | |
| Outside airlock on ledge | JUMP | |
| Small planetoid | GO NORTH | |
| Small planetoid | GO NORTH | |
| Small planetoid | GO CAVE | |
| Large cavern | GO LIGHT | |
| Strange hexagonal room | GET METAL, GET SCULPTURE, BREAK ROD, GO LIGHT | |
| Large cavern | GO UP | |
| Small planetoid | GO WEST | |
| Small planetoid | GO SHIP | |
| Small airlock | PUSH RED, REMOVE SUIT, GO DOOR | |
| One man scoutship | GO DOWN | |
| Storage hold | OPEN HATCH, GO CRAWLWAY | |
| Maintenance crawl way | PUT ROD (in holder), GO UP | |
| Storage hold | DROP HATCH, DROP METAL, GO UP | |
| One man scoutship | PUSH RED, PUSH BLUE (Lift off!), PUSH RED, GO DOOR | |
| Small airlock | DROP SUIT, GET DIAMOND, GET BELT, GET PAINTING, GET BRANDY, PUSH RED, GO DOOR | |
| Storage hold of mothership | DROP BELT, DROP BRANDY, DROP DIAMOND, DROP PAINTING, DROP SCULPTURE, SCORE | |