Write Your Own Adventure Programs For Your Microcomputers
Usborne

Information

Usborne Computer Books are colourful, straightforward and easy-to-understand guides to the world of home computing for beginners of all ages.

Usborne Guide to Computers. A colourful introduction to the world of computers. "Without question the best general introduction to computing I have ever seen," - Personal Computer World

Understanding the Micro. A beginner's guide to microcomputers, how to use them and how they work. "This introduction to the subject seems to get everything right." - The Guardian

Computer Programming. A simple introduction to BASIC for absolute beginners. "Lucid and entertaining..." - The Guardian

Computer and Video Games. All about electronic games and how they work, with expert's tips on how to win. "The ideal book to convert the arcade games freak to real computing." - Computing Today

Computer Spacegames, Computer Battlegames. Listings to run on the ZX81, Spectrum, BBC, TRS-8, Apple, VIC 20 and PET. "Highly recommended to anyone of any age." - Computing Today

Practical Things to do with a Microcomputer. Lots of programs to run and a robot to build which will work with most micros.

Computer Jargon. An illustrated guide to all the jargon.

Computer Graphics. Superbly illustrated introduction to computer graphics with programs and a graphics coversion chart for most micros.

Write Your Own Adventure Programs. Step-by-step guide to writing adventure games programs, with lots of expert's tips.

Machine Code for Beginners. A really simple introduction to machine code for Z80 and 6502.

Better BASIC. A beginner's guide to writing programs in BASIC.

Inside the Chip. A simple and colourful account of how the chip works and what it can do.

First Sentence

Writing an adventure game from scratch is quite a daunting task, especially if you are new to computer programming.