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MAZE

MAZE Barney the bear has accidentally locked himself inside a maze of dungeons while exploring Baron Von Klink's creepy castle.

Fortunately there is a way out but he needs your help. There are several golden keys scattered throughout the sixteen rooms and if you can help Barney collect them he can unlock the outer door to the maze.

The dungeons are inhabited by many ghosts and ghouls and these will try to frighten Barney to death.

Luckily he has his water pistol with him and these fiendish monsters hate water. A quick blast and they soon disappear!

Your task is to guide Barney through all the maze collecting all the keys and return him safely to the start. The final door will then open allowing him to escape from the creepy castle.

Game Controls:
Z - Left, X - Right, * - Up, ? - Down, SPACE - Fire

Variables
HI% High score
A%,B% Barney co-ordinates
d% Direction Barney is faxing
key% Number of keys collected
L% Number of lives left
MAN$() Barney's characters
 
Procedures
main Main program loop
fire Fire pistol
screen Draw the room
doors Open or close the doors
end Print the high score table
asmb Assemble the machine code
setup Define the graphics

TOMMY AND THE TOADSTOOLS

TOMMY AND THE TOADSTOOLS The evil Wizard Wongo has cast a spell on Vadzow Forest causing all the poisonous toadstools to come to life.

One day when he's out walking in the forest the toadstools start to chase poor Tommy, a little schoolboy.

Now he's lost and needs your help to escape. You must guide Tommy along the platforms and up the ladders back to his house.

There are toadstools to avoid, holes to jump and moving bridges to negotiate, so it's no easy task. To make matters worse, there's a time limit.

There is a bonus for completing each screen within the time limit, and there are toffees to collect on the way. Watch out for those deadly toadstools.

Game Controls:
Z - Left, X - Right, * - Up, ? - Down, RETURN - Jump

Variables
live% Lives left
X%,Y% Coordinates of man
score% Score
dir% Direction of bridge
toad$ Toadstool characters
bonus% Bonus
man$() Tommy
hi%() High scores
nm$() Names
 
Procedures
moves Moves the man
score Displays the score
sweet Bonus for collecting sweet
toadstools Moves the toadstools
table Print high scores
screen Draws the screen
house Draws the house

Cover Art Language(s): English
Compatibility: Acorn Electron
Release: Magazine available via High Street/Mail Order
Original Release Date: 1st Feb 1987
Links: Everygamegoing,

Cover Art