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Jonathan Temple & Miles Burton
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Orbital


Orbital


Orbital

"This isn't "a novel arcade game". It's just a hybrid of Marble Madness and Ziggy."
A&B Computing

"The game is strange to say the least, and the default keys difficult to use. The three-dimensional view of the landscape makes selection quite a chore."
Acorn User

"It isn't complicated, but it contains a few interesting problems which should keep you amused for a few hours."
Electron User

"If you like games which need a little bit of thought, this is one for you... It isn't complicated, but it contains a few interesting problems."
The Micro User

Introduction

Poor old Ozzy the Orbital. He always gets the tough jobs. His latest mission has landed him in the weird worlds of the Octopodes and they are far from pleased to see him. Ozzy's mission is to collect the plutonium marbles that the Octopodes produce with their deadly tentacles. But why...? Because the Octopodes are hell-bent on annihilating the whole Orbital race by polluting their planet with the lethal marbles.

Ozzy is going to need your help. There are twelve Octopode worlds to visit and Ozzy will have to work fast on each of them before the Plutonium dissolves him. The worlds have been designed to make capture of the marbles increasingly difficult and there are transporters with unknown destinations to both help and hinder him. Further problems are created by the patrolling Octopodes which are fatal on contact.

The worlds are split into groups of four and once a group has been completed you can jump straight to another by using security passwords. Unfortunately for Ozzy he has not been told about the Octopodes contingency plan in the event of successful capture of all the marbles. They have a spare set of marbles and can make all the worlds invisible! The madness has just begun.

Game Objective

You start the game with three lives. The worlds are in groups of four and after completing a group you are given a security password allowing you to skip a completed group. However, to complete the first part of the mission you must complete all twelve worlds from start to finish without using any passwords.

If you manage this feat then you will start with three lives again (if you lost any) and then will come the real challenge. You must now complete all twelve worlds again, only this time they will all be invisible and you will only see the marbles and the patrolling Octopodes!

The survival of the Orbital race is in your hands.

Getting Started

When you first arrive on an Octopode world you should first of all try to work out a safe route to collect all the marbles. There are several ways to complete any world. However as there is only a limited amount of time it may be necessary to experiment to find a different route that is fast enough.

Ozzy can only fall a short distance without breaking into a thousand pieces. He cannot climb or fly so he should be careful about descending to lower levels.

Octopodes

Octopodes are fatal on contact. They will always follow a set patrol route and you will need to remember their routes in order to avoid them on certain worlds.

Transporters

On any world there will be one or more transporters. The destination of any transporter is fixed to the appropriate destination pad. If there is more than one transporter then the only way to find out its destination is to try it!

Transporters can be used as often as you wish and in fact it will be necessary to use certain transporters more than once.

When you transport it will take a little time to fully materialse at your destination. During this time you will be immune to the Octopodes.

The Orbital Snatch

Some marbles may seem to be placed so that if they were collected you would not be able to continue. The solution is The Orbital Snatch.

The exact use of this is for you to discover but requires you to grab a marble from a lower level without actually moving down to that level.

Invisible Worlds

The layout of the invisible worlds is identical to the visible worlds. Probably the best way to complete them is to draw maps of the visible worlds as you progress. Use the PAUSE key to give yourself time to do this.

Game Controls

Movement Controls Other Controls
A ....... Move Up Left
K ....... Move Up Right
Z ....... Move Down Left
M ....... Move Down Right
S .............. Sound On
Q .............. Sound Off
COPY ........... Pause Game
SPACE .......... Continue Game
ESCAPE ......... Kill Yourself
Redefining Keys
You can redefine the about keys at the start of the game by pressing R
SHIFT/R ........ Restart Game

P .............. Enter Password
(Hi-score Table Only)

N.B. The password for the first group of worlds is ORBITAL.

Screenshots

Cover Art Language(s): English
Compatibility: BBC Model B, BBC Model B+, BBC Master 128, Acorn Electron
Release: Professionally released On Cassette
Original Release Date: 11th Dec 1988
Links: Everygamegoing,

Cover Art

Front Inlay Images

Media Scan Images

Downloads

Orbital (5.25" Disc)