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David Wainwright

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Eddie Kidd Jump Challenge

Eddie Kidd Jump Challenge

Eddie Kidd Jump Challenge

"The game gets very boring after a short time - I even recruited a few children to play it and they felt the same."
Acorn User

"This is a neat games package with the bonus of a free-to-enter competition. It should be very popular."
Electron User

"Rather boring and static with far too little variation."
Home Computing Weekly

"An entertaining novelty, and this version is far superior to that on the Spectrum."
Personal Computer Games

"If the real thing is half as challenging as this then I will definitely be sticking to my bicycle."
The Micro User


If you've ever wondered how it feels to be Eddie Kidd . . . defying danger and gravity, soaring on a motor-bike over a long line of cars . . . here's your chance to find out! This fabulous new game - Jump Challenge - has been produced for you with a lot of help from Eddie himself.

Eddie Kidd is, without doubt, the most naturally gifted motor cycle stuntman in the world. His world record-breaking feats have caused millions to hold their breath as he achieves the impossible, defying gravity and fear with his unique blend of courage and skill.

Now Martech, with a lot of help from Eddie himself, have recreated for you the challenge of motor cycle stunt jumping.

For Eddie Kidd, it's for real, but as an official contender in the international jump challenge, you will have a unique chance to put your own courage and skill to the test.

Inside this package you will find your 'Official Jump Challenge Contender' card. Sign this card immediately and keep it in a safe place. Should you win a prize in the 'Official Jump Challenge Competition' you will be required to produce this card. It may also entitle you to further offers to be announced.

You will also find an 'Official Jump Challenge Contender' sticker. When the back of this has been peeled off, it may be stuck onto a bike, bag, book or a hat, for example.

Jump Challenge

It is Eddie Kidd's instinctive 'feel' for bike jumping which has brought him to the very top of his profession. Without accurately measured run ups or the aid of rev counters or speedometers, Eddie hurtles into the air at speeds in the region of 100mph to cover distances which have included his world record leap when he cleared 190 feet and still retained control of the bike.

In JUMP CHALLENGE, it is this 'feel' for bike jumping that you will need to develop. You will not be able to measure accurately the distance to the take off ramp, or know exactly the speed at which you are travelling. Only if you develop the necessary control and timing will you be able to progress to the more difficult jumps, and only if you have the courage to push yourself to the very limits will you become like Eddie, the best there is. Good luck!


The ultimate aim of JUMP CHALLENGE is to jump as far as you can while still maintaining control of the bike on landing.

Before you can try your hand at jumping a motor cycle over cars, you have to prove your worth jumping a bicycle over oil barrels. In both cases, the general procedure is as follows:

  1. Ride away from the ramp (right to left). How far you go is entirely up to you but obviously longer jumps may need a longer run up.
  2. Stop the bike and turn to face the take off ramp.
  3. Accelerate towards the ramp.
    From here on in - you're on your own. What to do and how to do it is for you to discover, but here are a few more points to help you:
  4. How far you jump will depend on three main factors:
    1. Speed at take off
    2. Position of bike and rider through the air
    3. Gusting headwinds
  5. The score given to a successful motor cycle ramp depends on where the back wheel hits the landing ramp.
  6. It is possible to practice control of the bike by riding up and down the approach road. For example, to do a wheelie, lean back and accelerate, but be careful - this needs practice to control.

Game Controls

(If using a joystick, this will need to be an analogue or proportional type)

  1. Joystick right or left. Keyboard "X" or "Z".
    Depending on which way the bike is travelling on the screen will cause Eddie to lean forwards or backwards.
  2. Joystick down increases or decreases throttle.
    Keyboard "?" increases throttle. Keyboard "*" decreases throttle. If riding a bicycle, the above will increase and decrease the rate at which you pedal.
  3. Joystick up increases and decreases brake.
    Keyboard "RETURN" brake on.
  4. Number keys (Motor Cycle only)
    These five keys control the gear shift:
    1, 2, 3, 4, 5 - 1st, 2nd, 3rd, 4th, 5th Gear
  5. Joystick Fire Button
    Keyboard Space Bar

When the bike is stationary, it will cause it to turn and face the opposite direction. When approaching the ramp, it may be used to abort the jump at the last minute. If you feel the speed is not right for example - but more than a touch and the result could be a serious crash!


Cover Art Language(s): English
Compatibility: BBC Model B, BBC Model B+, BBC Master 128, Acorn Electron
Release: Professionally released On Cassette
Original Release Date: 1st Feb 1985
Links: Everygamegoing,

Cover Art

Front Inlay Images

Media Scan Images


Eddie Kidd Jump Challenge (Cassette)
Eddie Kidd Jump Challenge (5.25" Disc)
Eddie Kidd Jump Challenge (3.5" Disc)