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Clive Webster
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Cover Art


Alien Break-In


Alien Break-In


Alien Break-In

"There is never a chance to complete a screen or jump a level... This makes the game so much less enthralling."
Home Computing Weekly

Introduction

The citizens of Earth have fled before the oncoming Zargon fleet. You have been left to guard the Earth's supply of uranium . . . Suddenly the sky above you is filled by the enemy fleet . . . Things are worse than expected . . .

The mothership is laying pods that hatch on landing, or split into two if shot. Other ships are peeling off from the main fleet, and diving towards the holes made in the defences. The successful ones mutate into motherships which are indestructible.

Once the majority have mutated, they commence landing procedures.

You may make holes in your own defences to trap the hatched out pods. You can only do this five times.

Game Controls

A - Left, D - Right, S - Fire, SPACE - Make hole in ground
P - Freeze/Unfreeze

An option to select your own keys for play is available during loading.

Standard joystick movements apply. Pull joystick backward and press fire button to make hole in ground.

Scoring

Motherships = 0
Attack Ships = 10
Missiles = 20
Diving Ships = 20
Pods = 30

You start with three lives, but gain an extra life and an extra go at making a hole, every 10,000 points.

Screenshots

Cover Art Language(s): English
Compatibility: Acorn Electron
Release: Professionally released On Cassette
Original Release Date: 1st Apr 1984
Links: Everygamegoing,

Cover Art

Front Inlay Images

Back Inlay Images

Media Scan Images

Coupons

Downloads

Alien Break-In (Cassette)
Alien Break-In (5.25" Disc)
Alien Break-In (3.5" Disc)