There are no treasures in Secret Mission adventure.
Walk-through Secret Mission |
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| Briefing room | PLAY TAPE (To discover the details of your mission), GET RECORDER, W | |
| Sloping grey corridor | S | |
| Grey room | SIT CHAIR | |
| Sitting in a grey chair | PUSH RED, PUSH WHITE, GET UP | |
| Grey room | GET PICTURE, N | |
| Sloping grey corridor | WAIT (Until you hear a dull thud, then roam around looking for the saboteur) | |
| (Wherever You Find Him) | FRISK SABOTEUR, GET PICTURE, GET SABOTEUR (Now find the white door) | |
| White room | SHOW PICTURE (Metallic voice will accept it as genuine and open the door) | |
| White visitors' room | DROP SABOTEUR, BREAK WINDOW, WITH RECORDER (Camera will power down), SHOW PICTURE, GO WINDOW | |
| Ledge above reactor core | GET KEY, GO WINDOW, DROP PICTURE, PUSH WHITE (The door will open), S | |
| Twisting white hallway | D | |
| Sloping grey corridor | S | |
| Grey room | SIT CHAIR | |
| Sitting in a grey chair | UNLOCK CHAIR, PRESS YELLOW, PRESS WHITE, GET UP | |
| Grey room | GET PICTURE, N | |
| Sloping grey corridor | D | |
| Twisting yellow hallway | N | |
| Yellow room | SHOW PICTURE (Door will open) | |
| Yellow corridor | W | |
| Mainteanance Room 2 | GET MOP, SHAKE MOP, DROP MOP, GET KEY, GET CUTTERS, E | |
| Yellow corridor | PUSH YELLOW (Door will open) | |
| Yellow room | DROP PICTURE, S | |
| Twisting yellow hallway | U | |
| Sloping grey corridor | S | |
| Grey room | SIT CHAIR | |
| Sitting in a grey chair | UNLOCK BLUE, PUSH BLUE, PUSH RED, PUSH WHITE, GET UP | |
| Grey room | DROP KEY, GET PICTURE, N | |
| Sloping grey corridor | W | |
| Maintenance | GET PAIL, E | |
| Sloping grey corridor | N | |
| Twisting blue hallway | N | |
| Blue room | SHOW PICTURE (Metallic voice will accept your new id), DROP KEY, W | |
| Storage room | GET SUIT, WEAR SUIT, GET WATER, E | |
| Blue anteroom | PUSH HARD, GO DOOR | |
| Control room | E | |
| Break room | DROP PAIL, W | |
| Control room | D | |
| Reactor core | CUT WIRES, GET BOMB, U | |
| Control room | E | |
| Break room | GET PAIL, POUR WATER | |
A strange way to defuse a bomb but a fiendishly tricky adventure without help. Note if you can't wait another year for this serialisation to end that not all of Ira's solutions are 100% compatible with the Elk. Sometimes the number of objects conveyable is different and so the number of moves you must make varies immensely.