*SAVE "KEYS" 0B00 0BFF (RETURN)
they can be stored on cassette. To load, enter:
*LOAD "KEYS" 0B00 (RETURN)
and they are ready for use.
Graphics can be stored in the same way. Screen information is held in
RAM between &3000 and &7FFF, depending on the mode. So if the image you
wish to save is in Mode 5 then:
*SAVE "MYPIC" 5800 7FFF (RETURN)
would do the trick. To recover the picture from tape, enter:
*LOAD "MYPIC" 5800 (RETURN)
Both loading and saving should be done in the same mode. One point to
bear in mind is that any commands appearing on the screen will also be
saved, unless you work out the screen memory the command occupies and
leave it out. Here are the addresses for all the modes:
| Mode | Start | End |
| 0, 1, 2 | 3000 | 7FFF |
| 3 | 4000 | 7FFF |
| 4, 5 | 5800 | 7FFF |
| 6 | 6000 | 7FFF |
Appendix
Disk owners need not worry about commands disrupting screen display
during saving or loading but tape users can avoid this problem by using
two special VDU codes thus:-
VDU 21 (RETURN)
*SAVE (name) (start) (end) (RETURN)
VDU 6 (RETURN)
VDU 21 disables the VDU drivers so no tape OS messages or prompts will
appear on screen - so you must remember to press RETURN when saving
begins. VDU 6 enables the VDU drivers once again. The save and load
routines are best placed in procedures.
J. Warburton, EUG #1