This is a graphic adventure game, played in a dungeon of unlimited size. As you play you are shown a 3-dimensional view of what is in front of you including all objects in perpective. Except for spells, all commands are one-letter and entered in real time, which means that a vampire will not wait for you to run before it attacks you.

Playing The Game

When you run the game it first displays the title in large letters and then asks your name. It then sets up your character, e.g. your strength and speed when running away from things (if you should choose to do so). You will then be put in the dungeon not too far away from the ladder going up to the surface. When you want to store your treasure or have your wounds healed you must find this ladder and go up it. You will also see ladders going down into the deeper parts of the dungeon, where the things you find will be bigger and more dangerous, but also more valuable.

Game Controls

A - Turn left, D - Turn right, W - Walk forward
X - Turn around, P - Go up, ; - Go down, S - Stay

All other commands are prompted from the program.

Technical Information

The main program sets up the arrays and constants used in the game 10-500 before entering the main program loop. It relocates to PAGE &E00 if necessary.

FNMEM         Reads the BASIC ROM as this is used for the maze
PROCNROOM     Calculates co-ordinates for the next room in direction D
FNTURN        Calculates the direction after a left, right or about
              turn, depending on N
FNDOOR        Calculates the type of exit in front of you. The numbers
              it returns have the following meaning:
                 0   Wall
                 1   Door
                 2   Nothing
PROCSHOW      This is the main graphics routine. It draws all the 3D
              display. When called it will recursively call itself,
              advancing down the corridor until it finds a door or a
              wall. It will then draw this and any object before it does
              its first ENDPROC. As it exits each level of recursion it
              will draw the corridor around its position, getting closer
              to you with each step
PROCFARW      This is used by PROCSHOW on its way back to draw the wall
              or door at the end of the corridor
PROCBOX       Used by PROCFARW to draw the edges of the wall
PROCSIDE      Draws the sides of the corridors, the side doors and pass-
              ages
PROCSWALL     Draws a side wall
PROCUPDOW     Draws vertical shafts and ladders
PROCSDO       Draws side doors
PROCLAD       Draws ladders, etc
PROCCLW       Draws side exit to corridor
PROCMOVE      Accepts keys to move around maze
PROCWALK      Walk forward
PROCGUP       Climb ladder
PROCGDOWN     Go down ladder
PROCLUD       Used for testing for the existence of ladders going up or
              down before drawing or climbing them
PROCINN       Draws the INN above the dungeon. This routine also stores
              your treasure and heals your wounds
PROCPRVAL     Updates the continuous display of how you are doing
PROCLARGE     Draws up large letters used for the game title
PROCBEGIN     Sets game to starting position
PROCINCHAR    Sets up player's starting characteristics
PROCHEAL      Heals wounds and stores treasure. Used when you reach the
              INN
PROCDISPLAYC  Displays the results of PROCINCHAR
PROCDRAW      Draws object number N
PROCDROBJ     Restore to the start of data for object number N. The
              reason why this is so long is so that the program could be
              RENUMBERed without any manual changes
PROCREAD      Reads the points for drawing objects from data statements
PROCPL        Plots with plot option O to the co-ordinates of point
              number P%
PROCOBJ       Used by PROCSHOW to draw objects if present
PROCADOB      Places object N in the maze at a random position
PROCPRVO      Prints object description
PROCWE        Used by PROCPRVAL to print weapon descriptions
PROCHANDLE    Controls your handling of objects and fights with monsters
PROCHIT       How badly did that monster hurt you?
PROCFIGHT     Gives you the choice of fighting with a sword, casting a
              spell or running like hell
PROCFIG       Fight with sword
PROCFIG1      How hard did you hit it?
PROCFIG2      You killed it
PROCINCWL     You have gained enough experience and gold to become an
              adventurer of the next level
The remaining routines are extra features of the game and may spoil your fun if I explain them here!